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Buddies there will invite you to take on side-quests. As you meet new buddies, they will begin to appear at the local bar on a regular basis. This is where independent contractors unaffiliated with either faction can rest and swap war stories. By visiting the Church (in the north) or the Clinic (in the south) when you need medicine, you can receive directions to the nearest group of civilians in distress.īoth districts in the country have drinking-holes frequented by expatriates like yourself. Checkpoints also have vehicles available - the most common being assault trucks (and swamp boats if the checkpoint is close to the water).īoth districts in the country have sanctuaries harbouring the leaders of the Underground. You can also find other types of supplies at checkpoints, but only in limited amounts. what kind of pile (or health cabinet) you'll find there. By tagging these with your monocular (or simply by approaching the pile or cabinet) you can scout a checkpoint this will basically replace the "locked" icon on your map with an icon indicating which type of checkpoint it is, ie. Each checkpoint has either a ammunition pile, fuel pile, explosives pile or a health cabinet. In Bowa Seko you'll start to encounter more heavily armed enemies carrying more powerful sniper rifles and rocket launchers these are still somewhat rare though. The number of enemies (and their equipment) often vary enemies in Leboa-Sako tend to have only basic weapons such as assault rifles, pistols and grenades. There are three things you'll always find at checkpoints: enemies, supplies and vehicles. These reinforced positions can be dangerous, but raiding them routinely yields valuable resources, from ammunition to first aid to vehicles. They patrol the roads in their technical trucks and establish roadblocks and garrisons in abandoned villages along the major routes. The reward for an assassination mission is diamonds.Įven outside of the major faction strongholds, the militias have a presence. Once you have completed a mission you'll "move on" to the next one. As with the Convoy Missions, there is no difference in where (or from which antenna) you pick up a mission - all antennas will give out the same mission at any given time. The number of assassination missions available are limited, and once you've completed a number of them you'll notice that the small orange icon disappears from the antenna icon on your map. To pick up a mission, simply approach an antenna and press the Use key while close to the glowing panel.
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The Cellular Antennas offer optional Assassination Missions that require you to eliminate various "targets of opportunity". In Bowa Seko you can find Bus Stops in the central region, at the pier just south of Mosate Selao, and one in the north-western region, north-eastern region, south-western region and the south-eastern region. You'll find one at the south-western edge of Pala, and one in each of the following regions: south-west, south-east, north-west and north-east. Riding the bus also takes longer time (in the game) than it does to drive there yourself - a bus ride can easily take a couple of hours. Riding the bus is free, and the only drawback is that the game will have to load the area before you arrive at your destination. The small green marker on the map is your current position, and the red is the destination. You'll be prompted if you wish to travel to the destination indicated by the map. By interacting with the map at a Bus Stop, you can select a destination.Īpproach one of the maps at the Bus Stop and hold down the Use key. Regional bus stops serve as fast-travel nodes, letting you avoid dangerous overland travel. This page provides basic descriptions of some of the regular locations you'll come upon in Far Cry 2.